Arm
Guides
Arm Module guides needs to have exactly 4 joints:
Collar
Shoulder
Elbow
Hand
Additional Guide Properties:
Local Joints: If checked, the deformation joints wont follow the plug, keeping the rig localized. This function is useful where you want to move the controllers with the character but deform a separate geometry locally.
Rig
The rigged module contains 13 deformation joints (10 x ribbon joints, Hand, Collar, Elbow) It has the following features:
IK/FK switch
Stretchy (and squashy) IK with volume preservation option
Soft IK
Switchable between Rotate Plane Solver and Single Chain Solvers (Pole Vector Attribute on hand controller)
Elbow pinning
Upper and Lower arm can be independently scaleable
Auto Shoulder movement
Animateable shoulder alignment
Auto/Manual Twists for Hand and Shoulder
Extra Tweak Controls