Arm

Guides

Arm Module guides needs to have exactly 4 joints:

  • Collar

  • Shoulder

  • Elbow

  • Hand

Additional Guide Properties:

  • Local Joints: If checked, the deformation joints wont follow the plug, keeping the rig localized. This function is useful where you want to move the controllers with the character but deform a separate geometry locally.

../_images/arm_guides.png

Rig

The rigged module contains 13 deformation joints (10 x ribbon joints, Hand, Collar, Elbow) It has the following features:

  • IK/FK switch

  • Stretchy (and squashy) IK with volume preservation option

  • Soft IK

  • Switchable between Rotate Plane Solver and Single Chain Solvers (Pole Vector Attribute on hand controller)

  • Elbow pinning

  • Upper and Lower arm can be independently scaleable

  • Auto Shoulder movement

  • Animateable shoulder alignment

  • Auto/Manual Twists for Hand and Shoulder

  • Extra Tweak Controls

../_images/arm_rig.png