.. _arm: ======== Arm ======== Guides ------ Arm Module guides needs to have exactly **4 joints**: - Collar - Shoulder - Elbow - Hand Additional Guide Properties: - **Local Joints**: If checked, the deformation joints wont follow the plug, keeping the rig localized. This function is useful where you want to move the controllers with the character but deform a separate geometry locally. .. image:: /_images/arm_guides.png Rig --- The rigged module contains 13 deformation joints (10 x ribbon joints, Hand, Collar, Elbow) It has the following features: - IK/FK switch - Stretchy (and squashy) IK with volume preservation option - Soft IK - Switchable between Rotate Plane Solver and Single Chain Solvers (Pole Vector Attribute on hand controller) - Elbow pinning - Upper and Lower arm can be independently scaleable - Auto Shoulder movement - Animateable shoulder alignment - Auto/Manual Twists for Hand and Shoulder - Extra Tweak Controls .. image:: /_images/arm_rig.png