trigger.utils.blendshape_transfer

Attributes

windowName

Classes

BlendshapeTransfer

MainUI

Module Contents

class BlendshapeTransfer(source_mesh=None, target_mesh=None, source_blendshape_grp=None)

Bases: object

static is_same_topology(source, target)

checks if the source and target shares the same topology

preview_mode_off()
preview_mode_on()
qc_blendshapes(blendshape_node, separation=5)
refresh()

To fix weird maya bug with blendshape node which is not triggering the next target after the cursor for some reason

transfer()
tweak_offset(values)
tweak_wrap(property, value)
property source_blendshape_grp
property source_mesh
property target_mesh
class MainUI

Bases: trigger.ui.Qt.QtWidgets.QDialog

build_ui()
get_selected(line_edit, group=False)
on_tweak_offset()
update_model()
update_ui()
windowName = 'Blendshape Transfer v0.0.2'