trigger.utils.blendshape_transfer
Attributes
Classes
Module Contents
- class BlendshapeTransfer(source_mesh=None, target_mesh=None, source_blendshape_grp=None)
Bases:
object- static is_same_topology(source, target)
checks if the source and target shares the same topology
- preview_mode_off()
- preview_mode_on()
- qc_blendshapes(blendshape_node, separation=5)
- refresh()
To fix weird maya bug with blendshape node which is not triggering the next target after the cursor for some reason
- transfer()
- tweak_offset(values)
- tweak_wrap(property, value)
- property source_blendshape_grp
- property source_mesh
- property target_mesh
- class MainUI
Bases:
trigger.ui.Qt.QtWidgets.QDialog- build_ui()
- get_selected(line_edit, group=False)
- on_tweak_offset()
- update_model()
- update_ui()
- windowName = 'Blendshape Transfer v0.0.2'