trigger.actions.face_cam
Face Camera
Attributes
Classes
Module Contents
- class Face_cam(**kwargs)
Bases:
trigger.core.action.ActionCore- action()
Mandatory Method - Execute Action
- static create_face_camera(aim_pos=None, face_mesh=None, parent=None, name='faceCam', focal=50.0, distance=7.0, limits=None, rig_grp=None, limit_mult=1.0, hidden=True)
Creates a face camera locked to the face. Args:
aim_pos (tuple or list): World space position data for initial focus. face_mesh (string): If the mesh is defined the center of the object will be used as aim_pos and bounding box as limits. aim_pos and limits arguments always override. parent (string): (optional) The group which will be parent constrained to. name (str): Name of the camera. Default is ‘faceCam’. focal (float): Focal length value in mm. distance (float): Initial distance to the face. limits (list): (optional) list of min/max tuple values to define the limits. Tuples represent X, Y, Z
Example: limits=[(-2,2), (-1,1), (-3,3)]
rig_grp (string): (optional) The group which will be the camera group tucked away.. limit_mult (float): multiplies the limits. Makes sense when used with face_mesh bounding box hidden (boolean): If True, hides the rig group
- Returns:
String: camera group transform node
- feed(action_data, *args, **kwargs)
Mandatory Method - Feeds the instance with the action data stored in actions session
- save_action(file_path=None, *args, **kwargs)
Mandatory Method - Save Action
- ui(ctrl, layout, handler, *args, **kwargs)
Mandatory Method - UI setting definitions
- Args:
ctrl: (model_ctrl) ctrl object instance of /ui/model_ctrl. Updates UI and Model layout: (QLayout) The layout object from the main ui. All setting widgets should be added to this layout handler: (actions_session) An instance of the actions_session. TRY NOT TO USE HANDLER UNLESS ABSOLUTELY NECESSARY *args: **kwargs:
Returns: None
- action_data
- ACTION_DATA
- log